From experience,whatever mathlete you get in here trying to prove either or on this one, I'll stand by treach again adding that often times when the merc gets mobbed by actual monsters, not "on paper ones" being able to hit faster makes all the difference in him getting locked up or overwhelmed. If your baaling and getting decrep'd, you'll want treach fo sho!. In a smaller game and if given decent levels of off ed% sometimes fort will be better. Treachery Merc Armor Gear Season 4 Ladder Diablo II Resurrected Softcore D2R PC Region Code. This point has been one of contention for ages, and there is kernal's of truth on all sides. The more hits per sec really allow the merc to quickly refill his life bulb since the damage difference between treach and fort isnt so great that the extra damage offsets extra additional hits. It is generally the best option for these characters before Enigma or Fortitude. Although it is excellent on an Assassin, the +45 IAS on it is very valuable for all builds that rely on attack speed breakpoints. ![]() ![]() (unless you want to micro manage life tap curse, then use gface ias ) Treachery is an extremely powerful utility armor that can be used in a variety of different situations. I'd have to plus one that as well, and further add, that paired with an andy's for life leach for that next bit of ias needed to bump up the attackpoint. I've seen it advised a lot over fortitude, particularly because my merc will be using infinity and the ias helps with cb.
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